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Forum » General » Old Threads » We need your help (To lessen the lag.)
We need your help
bLooHDate: Saturday, 2009-05-09, 5:28 AM | Message # 16
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Anything that will reduce the lag will be a really great help.

I suggest for the pro players to make an official leveling guide (a simple leveling guide just like kakawuh and the others posted here lets just make it official XD i hope u get the thought.) so that all the players especially ne newbies will base on that guide since the monsters that are not used and not that important will be removed totally.

I also think the monsters in the garden of rhisis can be removed including the whole map (if u can and if it will help). Removing all the monsters @ sm will be ok but i think we should keep some bangs and some waagsacs.

Thats all i can say coz im just new to this server. ^^v

 
kakawuhDate: Saturday, 2009-05-09, 11:27 PM | Message # 17
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well im all honesty i am allready gathing info for a leveling guide for skill users (more of a damage list; i prefer people think a little theself)

but i guess i can make a 1v1 guide as well

Edit:
However im glad you enjoy them ^^

Added (2009-05-09, 11:27 Pm)
---------------------------------------------
The level 86 and 98 mobs in tower 3 (i do not remember the names im afraid)
can be removed completly

these mobs gives bugged exp (and no not in a good way) giving the encredible amount of 0,01% each at 450x exp :O

so yeah XP



SO YOU DARE CHALLENGE THE MIGHTY KAKAWUH
then do so here


Message edited by kakawuh - Saturday, 2009-05-09, 12:59 PM
 
GodHadesDate: Sunday, 2009-05-10, 0:43 AM | Message # 18
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ok, so far, all the mobs (except for giants) at Rhisis has been removed.
Next on the list is
mothbee
Chaner
Demian
Doridoma
Fefern
Flybat
Peakyturtle
Pukepuke
Rockepeller
Mutant Nyangnyang
Mutant Bang
Mutant Fefern
Vice Veduque
Serus Uriel

any objections?


 
battlefieldDate: Sunday, 2009-05-10, 2:08 AM | Message # 19
Lord Commander
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naa, i'm good with that.

 
kakawuhDate: Sunday, 2009-05-10, 2:50 AM | Message # 20
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to make it easyer for you i found the names of them (the bugged T3 mobs)

level 86 Small Hague
level 98 Small Asterius



SO YOU DARE CHALLENGE THE MIGHTY KAKAWUH
then do so here
 
PhantomXIIIDate: Sunday, 2009-05-10, 8:49 AM | Message # 21
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Quote (GodHades)
mothbee
Chaner
Demian
Doridoma
Fefern
Flybat
Peakyturtle
Pukepuke
Rockepeller
Mutant Nyangnyang
Mutant Bang
Mutant Fefern
Vice Veduque
Serus Uriel

That's fine by me.


 
GalofigusDate: Sunday, 2009-05-10, 10:36 AM | Message # 22
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I say remove everything including giants in rhisis. Everything but the bangs be removed in SM. Kill off all things in darkon 2 exept carriers, reduce everything in darkon3 exept mushpoie(actually increase the mushpoies.)

All flying monsters should be stripped of their wings or flying objects. As for flaris, i say take out all Aibats exept for the ones north of flaris it just a waste of space having them behind the bank. Everything after the burdebong should be removed, i hardly see anyone bother walking past lawolf's. mars mine should have its roof caved in, now that theres no more spikey naked snake thingies theres no ponit going in there.

The SM dungeon is such a long way away but then if you want ivillis weapons feel free, so maybe reduce the spawns in the sm dungeon but increase the ivillis weapons drop rate. The darkon mine should be stripped of everything but pinkies/blues.

Onto azria! remove all the princes/kings that aren't directly left of the bridge on the yetti side and left of the entry point theres no point having them there because there spread out and impossible to aoe more than 10 at once. reduce the cannibles that are spread out around the bottom-left part, increase the normal mammoth spawns because atm theres like a maximum of 15 and there spread out so far you can only get 5 at a time. i hardly see anyone at mutant yetti's so reduce yetti's ad mutant yetti's by alot, the mutant augu are going extinct so we need to boost them up a bit more.

finally coral island. I think most of the kraken exept the ones directly ahead of the spawn point should be removed, the captain tigars are pretty much useless unless you want 1-2% more exp per kill but tun alot more to get to them so it balances out, not sure if theres anything in coral exept kraken and tigars, never bothered to look so if there is anything else in there you might aswell kill them off

i might go fly around and make a list of everything that imo should be removed later on.


 
Cloud²Date: Sunday, 2009-05-10, 2:31 PM | Message # 23
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remove monsters in flaris cept aibatt and mushpang
hmm....all monsters in desert in SM even the cave ones, DK1 delete....ALL of em,
DK2 delete all of em cept for rangda, DK3 delete ALL OF THEM!



Click here and I'll click yours xD
Get your own BITCH!
 
kakawuhDate: Sunday, 2009-05-10, 9:30 PM | Message # 24
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Quote (Cloud²)
remove monsters in flaris cept aibatt and mushpang
hmm....all monsters in desert in SM even the cave ones, DK1 delete....ALL of em,
DK2 delete all of em cept for rangda, DK3 delete ALL OF THEM!

Keep some DK2 mobs

some people seems to be way to lazy to try coral if the first atempt fails =/



SO YOU DARE CHALLENGE THE MIGHTY KAKAWUH
then do so here
 
PsYcHoSnIpEr009Date: Tuesday, 2009-05-12, 1:23 AM | Message # 25
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I definitely agree with this idea. IMO all monsters except for bangs and lawolfs could be removed from flaris because with UserCP buffs you can till a lawolf at lv 1 without problems. I use bangs till 30 then killed elderguards till 60. Most of the monsters in D2 could also be removed as we have Azria. Most of the monsters in D3 could probably be removed as well. Just my little 10 cents ^^
 
kakawuhDate: Tuesday, 2009-05-12, 2:07 AM | Message # 26
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well in all honesty you could just do as i do and kill 3~5 puke pukes and be level 15

then bangs to 30
coral to 60
azria/tower forever



SO YOU DARE CHALLENGE THE MIGHTY KAKAWUH
then do so here
 
ChopseyDate: Tuesday, 2009-05-12, 5:03 AM | Message # 27
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Quote (Galofigus)
Onto azria! remove all the princes/kings that aren't directly left of the bridge on the yetti side and left of the entry point theres no point having them there because there spread out and impossible to aoe more than 10 at once. reduce the cannibles that are spread out around the bottom-left part, increase the normal mammoth spawns because atm theres like a maximum of 15 and there spread out so far you can only get 5 at a time. i hardly see anyone at mutant yetti's so reduce yetti's ad mutant yetti's by alot, the mutant augu are going extinct so we need to boost them up a bit more.

You're assuming everyone in the server is AoE. They're not. You have to realize, just because you don't see people there doesn't mean people don't go there. People from all over the world play, different timezones, etc.


In-game:
- Chopsey (Blade)
- Shotsey (BowJester)
 
Cloud²Date: Tuesday, 2009-05-12, 9:55 AM | Message # 28
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TPAM is right,
i plvl there when im 90+ with my blade.
Instead of deleting that,lets delete mars mines....if it hasnt been stated yet o.o



Click here and I'll click yours xD
Get your own BITCH!
 
GodHadesDate: Tuesday, 2009-05-12, 10:36 AM | Message # 29
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Mars Mine was going to be my next suggestion. I go in there several times and I never see anyone.

 
kakawuhDate: Tuesday, 2009-05-12, 11:54 AM | Message # 30
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Quote (Chopsey)
You're assuming everyone in the server is AoE.

Well what benefits aoers also benefits 1v1ers when it comes to mob spawns

Quote (GodHades)
Mars Mine was going to be my next suggestion. I go in there several times and I never see anyone.

Well how long are people in the level range for mars with these rates XD



SO YOU DARE CHALLENGE THE MIGHTY KAKAWUH
then do so here
 
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