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Forum » General » Old Threads » We need your help (To lessen the lag.)
We need your help
battlefieldDate: Tuesday, 2009-05-12, 3:45 PM | Message # 31
Lord Commander
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i slaughter cyclops from lvl 60-120 with blade....new chars i kill a few things near town, skip SM and go to Darkon till lvl 60ish. then Azria...

you can remove SM for all i care, keep the cave.

Flaris has a few good things, but most can die.

in Darkon, pick a mob every like 10-20 levels and remove the rest. go from like steamers, carriers, mushies....i stop there but you may wanna keep a few others.

Azria, there are alot of scattered mobs that can be removed.....i say leave the main mobs that are closest to the entrance then remove the rest.

Volcan is fine.


 
GodHadesDate: Wednesday, 2009-05-13, 11:45 AM | Message # 32
GOD
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mothbee
Chaner
Demian
Doridoma
Fefern
Flybat
Peakyturtle
Pukepuke
Mutant Nyangnyang
Mutant Bang
Mutant Fefern
Vice Veduque
Serus Uriel

All gone.

Trangfoma
Steamwalkers
Steelknights
Leyena
Nutty Wheel
Volts
Elderguards
GarbageSpider
Cranes
Greenmong
Zombiger
Nuctuvehicle
Risem

Is next. Any objections.


 
kakawuhDate: Wednesday, 2009-05-13, 12:45 PM | Message # 33
Chat Mod
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I suggest we keep the Steamers, Volts and Cranes for the people to lazy to try coral more than once.

this should give a broad enough gap to level effeciently without having to many mobs around



SO YOU DARE CHALLENGE THE MIGHTY KAKAWUH
then do so here
 
JunKDate: Thursday, 2009-05-14, 1:08 AM | Message # 34
Angel
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i agree, a small spawn of steamwalkers i think should be kept, its a good place to go when lvl 30-40 to level up to even 60. umm but theres a spawn of them near the drillers, that spawn of them is pretty pointless

Yakuza - Blade101
xYakuza - Strongest Merc Flyff has ever seen
 
battlefieldDate: Friday, 2009-05-15, 3:27 AM | Message # 35
Lord Commander
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i agree, i don't user em, but some do.

 
EliteMilkDate: Friday, 2009-08-21, 9:19 AM | Message # 36
Vagrant
Group: Fly For Hero Player
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EHH get rid of the cranes...
 
KabDate: Thursday, 2009-08-27, 9:28 AM | Message # 37
Vagrant
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Dude. Don't get rid of Vice Veduque. The main point or mars mine on this dungeon is get buffed up. Then, whoop bosses and not lose hp until you get to high lvl you can lose hp.
 
[Artemis]LadyNLDate: Wednesday, 2009-10-07, 7:44 PM | Message # 38
Level 10
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i think like Kaka said we keep some steams volts and cranes and the rest can go


[Artemis]LadyNL
[Goddess]xXLadyBladeXx
[Queen]xXLadyRMXx
CHALLENGE ME!!!
 
MetalDate: Saturday, 2009-10-10, 10:32 AM | Message # 39
Vagrant
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I think only greemongs and cranes are useful all the rest? all the rest useless! ( in God's 2 list ) killed

Message edited by Metal - Saturday, 2009-10-10, 10:34 AM
 
[Artemis]LadyNLDate: Wednesday, 2009-10-14, 11:19 AM | Message # 40
Level 10
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greenmongs can go i think if you can fight greenmongs you can fight carriers to
and if not you can go kill some cranes more and then go back (if cranes stay)
and if that's not possible just go to Azria or Coral Island biggrin



[Artemis]LadyNL
[Goddess]xXLadyBladeXx
[Queen]xXLadyRMXx
CHALLENGE ME!!!
 
xiaotuanziDate: Thursday, 2012-01-19, 10:38 AM | Message # 41
Vagrant
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one might just camp at one Giant mob that has a fast spawn rate.

flyff penya flyff gold flyffpenya
 
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