new rings:
Fire Ring (Adds STR and Critdmg)
Land Ring (Adds STA and Def Rate)
Water Ring (Adds INT and decrease of magic motion time)
Electricity Ring (Adds DEX and Parry)
all of these new accessories can be upgraded to +20 with moonstones.
the rings start adding the secondary stat at +6, which is capped at 5% for every ring
example (Fire Ring):
+0 STR+1
+1 STR+2
+2 STR+3
+3 STR+4
+4 STR+5
+5 STR+6
+6 STR+7 CritDmg+1%
+7 STR+8 CritDmg+1%
+8 STR+9 CritDmg+1%
+9 STR+10 CritDmg+1%
+10 STR+11 CritDmg+1%
+11 STR+13 CritDmg+2%
+12 STR+15 CritDmg+2%
+13 STR+17 CritDmg+2%
+14 STR+19 CritDmg+2%
+15 STR+21 CritDmg+3%
+16 STR+24 CritDmg+3%
+17 STR+27 CritDmg+3%
+18 STR+31 CritDmg+4%
+19 STR+35 CritDmg+4%
+20 STR+40 CritDmg+5%
new earrings:
Attack Earring (Adds physical DMG)
Magic Earring (Adds magic attack)
Range Earring (Adds yoyo and bow damage)
Defense Earring (Adds def)
new necklaces:
HP Necklace (adds max hp and resist magic)
MP Necklace (adds max mp and resist magic)
FP Necklace (adds max fp and resist magic)
HP&MP Necklace (adds max hp and max mp, a combination of the hp and mp necklaces without the resist magic)
these new accessorys can be combined to form the following sets:
Set #1
Electricity Ring
Electricity Ring
Range Earring
Range Earring
FP Necklace
Effects:
(4/5)
Stop Movement +20% (probably adds chance to root an enemy)
Attackrange+2%
(5/5)
Kill HP +1000 (no clue what this could mean)
Set #2
Water Ring
Water Ring
Magic Earring
Magic Earring
MP Necklace
Effects:
(4/5)
Critical Spellrate +20% (psybomb crit anyone? lolz)
Decrease of magic motion time+20%
(5/5)
Kill MP+500 (no clue what this means)
Set#3
Land Ring
Land Ring
Defense Earring
Defense Earring
HP&MP Necklace
Effects:
(4/5)
HP Recovery+500
MP Recovery+500
(5/5)
Immunity+100
So far I've only seen the new 'instance' mobs drop the new accessories.