Some may not like that I want it fixed but gameplay should be balanced. Effect:
Asal from a long distance; Bypassing jester's counter skill.
Why:
Somehow creating a difference between the client and the server.
Appereance (client):
Normal asal; running toward target and striking.
Appearance (server):
Walking backwards towards target and asaling from distance.
Directions to reproduce:
(talk to me ingame...)
Theory:
A certain step in recreating the glitch creates a sort of lag between the server and client.
The client functions normally while the server gets confused.
Differences are compensated for right at time of asal and asal damage.
Result:
Asaling from across arena, killing, then poofing to where body is located.