We need your help
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GodHades | Date: Wednesday, 2009-03-04, 8:28 PM | Message # 1 |
GOD
Group: Blocked
Messages: 402
Status: Offline
| So Gala and I were discussing some ways to try to lessen lag, and Gala suggested reducing the amount of spawn there is, universally. While this is a good idea, I didn't want to affect the people who use AOEs as their main attack. So instead, I decided that we should remove some spawn all together - the ones no one ever fights. I've thought of a couple to start like: Burudeng Peakyturtle Demian Doridoma Flying Mothbees Flybat Mia Red Mantis Rock Muscle Bucrow Hobo DumbBull Tombstonebearer Scorpicon Basque Prankster Wheelem Leyena Trangfoma Steamwalker Steel Knight Zombiger Nuctuvehicle Nutty Wheel Risem Grrr Dump Garbagepider Nautrepy I left out all the mobs that are in dugeons. I never see anyone at these EVER. Now this list isn't definite or anything. Thats why I need your help. Should I remove or add anything to this list? Nows your chance to debate and discuss this.
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jaesapauliena | Date: Wednesday, 2009-03-04, 8:45 PM | Message # 2 |
Level 5
Group: Fly For Hero Player
Messages: 72
Status: Offline
| ^I strongly aggree with this idea. I would suggest to remove some NPC too...
Please Click Here...
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PhantomXIII | Date: Wednesday, 2009-03-04, 8:55 PM | Message # 3 |
Bloody
Group: Head Moderator
Messages: 845
Status: Offline
| From my experience on eFlyFF, I'll have to agree with this as well. We are given buffs from the USER CP and we tend to skip these mobs and fight the tougher ones. Oh well, we shall see indeed.
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JunK | Date: Wednesday, 2009-03-04, 9:38 PM | Message # 4 |
Angel
Group: Head Moderator
Messages: 393
Status: Offline
| i whole heartidly agree, i just think we should also demolish any unused NPCs, especially ones found in town like for instance all the job quest type npcs in flaris/SM/darkon not to mention all the NPCs in like all of the fields...we can't use em anyway and i know that everytime i run past them and they load up all at the same time i lag like a son of a bitch for like 10 seconds i'd also like to add that all flying mobs should be eliminated too ALSO that you should leave the giants, if you can. eliminate all the mobs of regular monsters but the giants are great for hunting to get specific drops like jewelry. so if possible leave the giants!
Yakuza - Blade101 xYakuza - Strongest Merc Flyff has ever seen
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eber | Date: Thursday, 2009-03-05, 1:44 AM | Message # 5 |
Level 15
Group: Head Moderator
Messages: 132
Status: Offline
| most aoers are above lvl 60 (cept assist) All of the flaris mobs not mentioned could be reduced wagsaacs could be reduced jackhammers (espically the lose ones on the path far away from the main spawn) Greenmongs and Sylica could be reduced Carrierbombs can be reduced I never see anyone at hoppres Irens could be eliminated (i hardly see anyone there even on official) Also The areas circled in Mars dungeon could be removed. To be honest the spawns in the new coral islands could be reduced a bit. Not many people are in the 44-60 lvl range (especially aoers) long enough to need spawns as big as the coral ones are. I agree with removing the unused npcs and flying mobs and with keeping giants.
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PhantomXIII | Date: Thursday, 2009-03-05, 6:06 AM | Message # 6 |
Bloody
Group: Head Moderator
Messages: 845
Status: Offline
| An alternate suggestion for the Giants would be to spawn more than one within a given area. Otherwise, one might just camp at one Giant mob that has a fast spawn rate.
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Hana | Date: Thursday, 2009-03-05, 2:53 PM | Message # 7 |
Head Mod
Group: Head Moderator
Messages: 374
Status: Offline
| Agreed to the first post. Hoppres can reduce, irens reduce, carrierbombs stay the same as its quite popular.
IGN : Hana, Senna, Liane. HGM of FlyFH. Proud Clan Master of whatever.
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bakken | Date: Thursday, 2009-03-05, 5:01 PM | Message # 8 |
Vagrant
Group: Fly For Hero Player
Messages: 2
Status: Offline
| I'm a big AoE elementor on both this server and real server. all moster listed above are good to get rid of and i think we should just get rid of mars and mas dungeon completely becuase with the high exp rate, whats the point of even having them? as for additional removals how about : ferferns, some of those red bang troupe, wagsac, mantis, iren, hoppre, dumps, those scorpians in the garden, actually most monsters in the garden, im sure theres a few more but great idea to remove mosters for lag
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Message edited by bakken - Thursday, 2009-03-05, 5:04 PM |
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kakawuh | Date: Thursday, 2009-03-05, 8:11 PM | Message # 9 |
Chat Mod
Group: Blocked
Messages: 429
Status: Offline
| Accually i say keep the puke pukes (can be reduced) and mars mines remove everything in SM, garden of rhisis and evern garden... Mars can gett u into the high 30's and even low 40's and then coral takes over untill 60 where u move to azria anyways... why move more than needed =/
SO YOU DARE CHALLENGE THE MIGHTY KAKAWUH then do so here
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Cakeanator | Date: Friday, 2009-04-24, 7:55 PM | Message # 10 |
Level 10
Group: Fly For Hero Player
Messages: 95
Status: Offline
| Great idea :3
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Rochelle | Date: Sunday, 2009-04-26, 11:52 AM | Message # 11 |
Level 1
Group: Gold Donator
Messages: 21
Status: Offline
| Ok..pretty much all the people I know train at aibatts, and mushpangs. anything else, we don't touch. We just jump to bangs at lvl 15, training until lvl 30, going to coral, then azria/tower. The Mas Mine is pretty much neglected. Pretty much everything in Darkon is neglected, unless you're new, never visit the forums and dunno what Coral Island is. So...for some of us, everything in darkon = no use, Saint Morning = wtf, we had Saint Morning in this server?, and most of Flarine's mobs are also neglected. Just my two cents
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GodHades | Date: Wednesday, 2009-05-06, 4:37 AM | Message # 12 |
GOD
Group: Blocked
Messages: 402
Status: Offline
| ok, i'm bumping this because I really need everyones opinion on this. This thread is old, but we're planning on taking action very soon. So, NOW is the time to tell us which mobs to keep and which ones to rid. This includes mobs in Azria. TELL US.
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PhantomXIII | Date: Wednesday, 2009-05-06, 8:09 AM | Message # 13 |
Bloody
Group: Head Moderator
Messages: 845
Status: Offline
| Hmm, remove the Garden of Rhsis completely as well as all of the mobs in Saint Morning. This piece of land shall be free of mobs =D
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Hana | Date: Wednesday, 2009-05-06, 8:37 AM | Message # 14 |
Head Mod
Group: Head Moderator
Messages: 374
Status: Offline
| Just to bring it up that there may be some adventurous players, who already played flyff for along time but just looking around for fun. Like myself lol. So i'm just suggesting that yes, reduce the number of spawns but not remove them all.
IGN : Hana, Senna, Liane. HGM of FlyFH. Proud Clan Master of whatever.
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killshaw | Date: Thursday, 2009-05-07, 4:56 AM | Message # 15 |
Vagrant
Group: Fly For Hero Player
Messages: 5
Status: Offline
| i would say just remove all mobs from sm, but a few bangs by the hall, and few tomas the lvl 4x ones or what ever there called but leave the giants. on the coral island it would be good to reduce, but also put the same mobs closer together.
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